World Soundscape Project (1972-74) © WSP & Simon Fraser University

Lecture Barry Truax

Saturday, 10:00 – 11:00, De Balie

Barry Truax (CA) is a Professor at Simon Fraser University. He has worked with the World Soundscape Project, editing its Handbook for Acoustic Ecology. As a composer, Truax is best known for his work with the PODX computer music system. He also developed the first ever implementation of real-time granular synthesis, in 1986.

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Fred Worden: 1895 (2008)

Lecture Fred Worden & Screening When Worlds Collude

Saturday, 11:00 – 12:00, De Balie

Fred Worden (US) has been involved in experimental cinema since the 1970s. His work develops from his interest in how a stream of still pictures passing through a projector at a speed meant to overwhelm the eyes, might be harnessed to purposes other than representation or naturalism.

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Hans W Koch: two rooms flipped

Hans W. Koch: two rooms, flipped

Friday, Saturday & Sunday, 12:00 – 17:00, STEIM

Musician and composer Hans W. Koch thoughtfully and delightfully remodels our ordinary tools and spaces to expose unnoticed characteristics. He will be working on an installation that connects two distant spaces within STEIM through an analytical feedback system where each room influence the other and sounds are generated by found objects within building.

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Hildegard Westerkamp

Session 5 Soundwalks, Acoustic Spaces and Field Recordings

Saturday, 13:00 – 14:30, De Balie

How to intensify listening to the environment? What is the importance of raising our awareness of the sounds that surround us? How do we experience and remember spaces and landscape through their sounds? How to work with field recordings, soundscape composition and sound maps?

With Hildegard Westerkamp, Edward Shanken, Yolande Harris and Annea Lockwood.

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Yutaka Makino: Conflux (2010). Photo courtesy of the artist

Conflux

Friday, Saturday & Sunday, 13:00 & 14:00, Melkweg Mediaroom

Sound artist Yutaka Makino examines with painstaking precision how sound can uniquely manifest within its given boundaries. He will be preparing for a series of intimate performances that will be held everyday in a space that he has defined for his composition.

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The Blur Building by architects Diller & Scofidio. Exposition pavilion for Swiss Expo Yverdon-les-Bains Switzerland (2002) Courtesy of Diller Scofidio

Session 6 Invisible Architectures

Saturday, 14:30 – 15:30, De Balie

Virtual realities and the immaterial media flows of the contemporary world have deeply influenced the work of architects. What are the experiences of space that are implicit in their architectural conceptions ?

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Takuro Mizuta Lippit (DJ Sniff)

Session 7 The Hot Space in Music

Saturday, 16:15 – 18:00, De Balie

STEIM’s Artistic Director Takuro Mizuta Lippit moderates a panel discussion on issues relating to music and its different modes of representation. How does high definition in space change the performance of music and its perception? What are the compositional materials and instruments for a music that intends to go beyond the conventional trajectories of stereo and concert halls? As an audience where do we listen? With presentations by Yutaka Makino and Hans W. Koch, and a lecture by Steven Connor.

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Jacob Kirkegaard

Acoustic Spaces

Saturday, 20:00 – 00:00 (doors 19:30), Paradiso

Visitors enter a dark space and are confronted with recordings of thunderstorms and the sound of airplanes taking off, fragmented urban sound structures, singing deserts, and underwater or underground recordings. This more than four-hour-long programme is devoted to various approaches to soundscape composition and features works produced by several generations of composers and musicians – from acoustic ecology to extreme field recordings. The spatial aspects of sound are showcased in the compositions, and space is made audible by means of spatial speaker arrangements and multi-channel sound.

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JoDI: Wolfenstein

Anarchic Spaces

Thursday, Friday & Saturday, from 20:00, Paradiso

Sonic Acts presents a number of games that play with the conventional experience of space in Paradiso. Usually the games industry strives for a visually realistic rendering of space, believing that this enhances the realistic game experience for the players. A better experience of space is equated with having more polygons. Sonic Acts presents games that break radically with this idea.

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WORMSHOP

Shop at Sonic Acts!

During Sonic Acts, WORM.shop will offer an eclectic selection of books, magazines, CDs, DVDs and other media on electronic music, sound art, noise, avant-garde, music, film, sonology, activism, underground culture, DIY, and art & media related to the festival programme.

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